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1. [Feedback/Request] The commando - in Feedback/Requests [original thread]
I'm primarily a heavy forger, but I like to roll lolmando every once in awhile. They are just so limited, there isn't any optimization to do, throw two weapons at it, doesn't work? Try a different or more expensive variant of that weapon.. Oh wait...
- by Slag Emberforge - at 2013.12.27 14:51:00
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2. [Feedback/Request] The commando - in Feedback/Requests [original thread]
It's clear CCP forgot about the lolmando, and the scout. But I can't say that I'm all that surprised either. they need a look at, we all know they suffer from some idiosyncrasies. 1. Specialty skill level bonus for armor/shield modules, but zero...
- by Slag Emberforge - at 2013.12.27 14:46:00
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3. [REQUEST] Add SP awards at specific levels of war points - in Feedback/Requests [original thread]
I agree about the somewhat bias of WP but certainly you can agree doing a reward system by number of kills would be even more out of whack. Seems like the major complaint is the incongruity of WP gain which already effects ISK and SP per match en...
- by Slag Emberforge - at 2013.11.28 20:22:00
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4. [REQUEST] Add SP awards at specific levels of war points - in Feedback/Requests [original thread]
Shameless self bump- nothing guys?
- by Slag Emberforge - at 2013.11.28 17:43:00
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5. [REQUEST] Add SP awards at specific levels of war points - in Feedback/Requests [original thread]
Alright guys, what I mean is to have a bonus amount of SP for reaching certain thresholds in war points. This could be tiered to benefit new users more, having several low thresholds (first 1k, 10k, 50k, 100k, and very 100k after that) which get...
- by Slag Emberforge - at 2013.11.28 16:04:00
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6. [Requests] The issues about (stationary) turrets. - in Feedback/Requests [original thread]
You can't destroy turrets directly next to MMC dude, they are automatically allied at match start. I destroy every installation that I can, because a rail takes between 6-10 to hack and can 1/2hit a LAV. I blow up turrets, and it allows me to cru...
- by Slag Emberforge - at 2013.11.27 19:55:00
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7. [Request] Remove AR, SCR and Locus grenades. Also aim assist. - in Feedback/Requests [original thread]
OP, htfu, this is war, adapt or die.
- by Slag Emberforge - at 2013.11.15 18:54:00
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8. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
This scaling wp->sp degradation sounds absolutely terrible. It caters to casuals and hurts the people who already play games till cap every week. We just need to modify the pool to regenerate constantly rather than harsh breaks from every Tuesd...
- by Slag Emberforge - at 2013.11.15 18:53:00
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9. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
1. Keep cap. 2. Reward players for achieving weekly cap (be it a bonus sp rate or flat amount) 3. Unused/starter pool 4. Accelerated gain for new users 5. Reduced rollover for long periods of inactivity 6. Allow boosters to add to pool, have event...
- by Slag Emberforge - at 2013.11.15 14:28:00
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10. A Modest Proposal - Looting Vehicles - in Feedback/Requests [original thread]
Great thread, love the concept, I am not saying that this will always keep me from blowing them up. Buy you better believe if I'd recall a LAV that's full of mods rather than just leaving it to get blown up.
- by Slag Emberforge - at 2013.11.05 15:30:00
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11. Dual Wielding Sidearms - in Feedback/Requests [original thread]
ResistanceGTA wrote: Well, let's give it to the Commando, give them some exclusive OP-ness... Real issue, nerfing people named Travis. God knows lolmando have never been FOTM/OP. Also yeah, eff that guy lol.
- by Slag Emberforge - at 2013.10.30 20:08:00
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12. Dual Wielding Sidearms - in Feedback/Requests [original thread]
The image that is conjured up was from Borderlands 2, although I would not be opposed to the heavy commando role into the "gunzerker". Assault Rifle Mass Driver combo, **** YEAH!!
- by Slag Emberforge - at 2013.10.30 19:17:00
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13. Teleportation Gernade - in Feedback/Requests [original thread]
If anything I think the way to balance this would be leave it as a grenade and add the spawn "wake up" function when you transport it takes a second or so for vision to return. Also due the nature of this transport it temporarily increases your s...
- by Slag Emberforge - at 2013.10.28 18:20:00
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14. [Request] Edge Grappling (aka climbing over shoulder high or shorter objects) - in Feedback/Requests [original thread]
Alphaman Blaq wrote: I think just scouts should be able to climb buildings , they are weak as fuk and its sad for them. I'm ok with this, all the better to forge them off he side of a building. Splat.
- by Slag Emberforge - at 2013.10.28 16:58:00
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15. [Request] Edge Grappling (aka climbing over shoulder high or shorter objects) - in Feedback/Requests [original thread]
I personally love this idea especially seeing how my heavy can't Jump over foot high obstacles also I would be curious to see how well the commandos would do since they are written to be made for tactical versatility
- by Slag Emberforge - at 2013.10.28 16:55:00
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16. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Slag Emberforge wrote: Commando needs some love, the bonus for weapon reloads based on racial type is kind of lame. Currently it offers all light weapons allowing for diversity and utility (which in reality is th...
- by Slag Emberforge - at 2013.10.23 17:17:00
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17. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Commando needs some love, the bonus for weapon reloads based on racial type is kind of lame. Currently it offers all light weapons allowing for diversity and utility (which in reality is the entire point) by splitting up this bonus to racial weapo...
- by Slag Emberforge - at 2013.10.22 15:16:00
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18. making forge harder - in Feedback/Requests [original thread]
I don't really see the point in these changes, and as much as I'd like to carry around a fully charged shot ready to OHKO at my max heavy movement rate, it just wouldn't be balanced without radical surgery to the stats on the gun. Also no zoom, F...
- by Slag Emberforge - at 2013.10.21 19:21:00
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19. Request: Have gunners pay 25% of vehicle fitting cost killed while inside. - in Feedback/Requests [original thread]
No, I have no desire to fund bad pilots. Then again I have to be very desperate to get in a derpship/HAV. I usually focus on taking them out. I don't exactly relish the position of both being exposed, and unable to use my primary weapon. if you ad...
- by Slag Emberforge - at 2013.10.21 19:13:00
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20. Killing 'the collectible' : Making rewards matter - in Feedback/Requests [original thread]
Sardonk Eternia wrote: I think all event reward suits should be BPO and purely cosmetic in nature. Best idea in the thread, a piece of flair that shows you participated or at least gives a bit of variety without giving any advantage worth QQi...
- by Slag Emberforge - at 2013.10.05 21:52:00
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